Have you ever had one of those weeks where a video game makes your personality fracture into two distinct but equally powerful entities that reach the same conclusion by drastically different paths? Yeah. Me, too.
Kerstin Murphy won't be quitting her day job.
The first game-girl I fell in love with was Jill Valentine. She got trapped in an evil mansion.
I guided her through its shadowy hallways, where devil dogs jumped at her through glass windows, and undead monsters tore at her torso with enormous "clip-clop" claws.
It is only one who is thoroughly acquainted with the evils of war that can thoroughly understand the profitable way of carrying it on.
Nintendo, you amaze me.
On a system promoted as the ultimate in party gaming, with a series that lends itself to crazy antics and large groups of people, you fail to realize the true potential of either.
In January, the new Nintendo Wii became the month's best-selling system partly by using cartoons, nostrils and weapons to appeal to kids and (there's no polite way to say this) female gamers who used to hate video games. The Wii pushed 435,000 systems at $250 apiece.
Amazing.
Video games are weird. In "Bionicle Heroes," you are made of Legos, and you portray a man/machine.
You walk past beautiful caves, green hills and deserts, shooting other Lego creatures, which blow up into little Lego parts. Then you absorb the spiritual energy of these evil dead Legos.