Chris Satchell, general manager of Microsoft s game developer group, has revealed that Microsoft is working towards a service where users can publicly display and share XNA games. In an exclusive two-part interview with Developmag.com, part one of which is available today, Satchell said: It s always been our vision since we ve started.
We use a music analogy you know, it s like we ve given the instruments so they can go and play music now, but what s the radio station where they can reach everyone? It s cool that they can invite people around and play in front of them, which is sort of the Creators Club, but hey, they want to play to the world. The concept of a XNA YouTube , where users could share XNA-developed games for PCs and Xbox Live, has long been rumoured and talked about when discussing Microsoft s programming framework.
Currently, PC games that use the XNA platform can be freely distributed between users, but Xbox 360 binaries can only be played by those with a subscription to the XNA Creators Club, which costs 65 per year. In his talk at this year s Develop conference, Satchell hinted at a more open distribution platform when he said that providing a technology base could only be a first step, and that the community needed to be seeded with content and have a viable distribution platform before it would start to flourish to the fullest extent.